Miscellaneous UI and motion graphics experiments that never became bigger projects.
Retro-Future Storage Crate Interface
Animated concept for a user interface included on a crate aboard a spaceship. I was going for a fairly low-tech feel despite the general setting being futuristic, suggesting that perhaps the owner of the crate is unable to afford the latest and greatest tech.
Cyberpunk Armband UI
An unused concept for an integrated HUD in a Sci-Fi game. The idea for this concept is for the user to receive mission briefs in the form of video calls from an NPC via some kind of arm band.
Big Vinnie

An exercise in animating my cat, Big Vinnie, using animation principles like squash & stretch, anticipation, follow-through etc. I also animated paths in After Effects to produce the faux-3D effect of the box flaps opening.

