
Created during a one-day design jam.
Concept: A virtual reality team-building game in which players take command of a pirate ship, sailing the seas in search of treasure. Up to 2 players are randomly assigned as Traitors, and they must sabotage the mission to take the fame and rewards for themselves.

Main HUD
Pirate's Plunder
Team:
Team:
Emily (Learning Designer)
Jo (Lead Learning Designer)
Rhys: Graphic Designer
My Role: Art Direction/UI Design
Platform: VR
Time: 1 work day (7.5 hours)
My Role: Art Direction/UI Design
Platform: VR
Time: 1 work day (7.5 hours)

Map overlay showing one island unlocked and a breadcrumb trail to the current objective.

Voting screen - users vote for who they think is the traitor.

Player inventory opens when the user presses the Bag icon

Icons created for map and main HUD

ACCESSIBILITY CONSIDERATIONS
- All text passes WCAG contrast standards (at AAA level).
- Icons are large to help users with poor visibility.
- The menus are designed to be navigated with gestures, but voice recognition can be used in case of motor issues. Users may also use a controller.